Avowed - The Delemgan Glade

Avowed is a first and third person fantasy action RPG developed by Obsidian Entertainment. I had the pleasure of working as an Environment Artist/World Builder on Avowed.

This is a showcase of the work that I did on the Eastern side of the region of Emerald Stair, which includes the Delemgan Glade, and several of the Godless ruins points of interest. I worked with area designers Carter Thomas and Ryan Higgins to take these spaces from block out phases to completion. I also worked with concept artist Rita Li, and lighting Artist Paul Bush for additional support to develop these spaces. Seth May and Demi McDorman also provided additional environment art support for the Delemgan Glade.

The Delemgan Queen's throne room - I was responsible for taking this space from block out phases to completion. Additional environment and polish support from World Builder Seth May.

The Delemgan Queen's throne room - I was responsible for taking this space from block out phases to completion. Additional environment and polish support from World Builder Seth May.

The entrance to the Delemgan Corridor - I worked with area designer Carter Thomas to take this space from block out phases to completion. Original inspiration was to create a "Godless ruins playground".

The entrance to the Delemgan Corridor - I worked with area designer Carter Thomas to take this space from block out phases to completion. Original inspiration was to create a "Godless ruins playground".

Interior view of Godless tower ruins themed for the God Skaen. The player can climb this tower to find a totem.

Interior view of Godless tower ruins themed for the God Skaen. The player can climb this tower to find a totem.

Interior view of Godless ruins that the player can discover while fighting their way through the Delemgan Corridor.

Interior view of Godless ruins that the player can discover while fighting their way through the Delemgan Corridor.

View of Delemgan Glade stealth route.

View of Delemgan Glade stealth route.

The Delemgan Corridor - view looking from the opposite end. Responsible for taking this space from block out phases to completion.

The Delemgan Corridor - view looking from the opposite end. Responsible for taking this space from block out phases to completion.

Interior view of Godless ruins (different time of day).

Interior view of Godless ruins (different time of day).

View of the tree root/parkour bridge. I built this bridge in reference to a concept done by Rita Li.

View of the tree root/parkour bridge. I built this bridge in reference to a concept done by Rita Li.

View of the Delemgan Glade arena - I worked with area designer Carter Thomas to take this space from block out stages to full completion.

View of the Delemgan Glade arena - I worked with area designer Carter Thomas to take this space from block out stages to full completion.

Godless ruins entrance to the Delemgan Glade.

Godless ruins entrance to the Delemgan Glade.

The Delemgan Queen's throne room (different time of day). Additional environment support from World Builder Seth May.

The Delemgan Queen's throne room (different time of day). Additional environment support from World Builder Seth May.

A modular tree kit set that I made for the team to set dress points of interest. Made in collaboration with lead world builder Mike Means.

A modular tree kit set that I made for the team to set dress points of interest. Made in collaboration with lead world builder Mike Means.

Original concept art for the Delemgan queen's throne by Rita Li

Original concept art for the Delemgan queen's throne by Rita Li

Original concept art for the Delemgan Glade tree root bridge by Rita Li

Original concept art for the Delemgan Glade tree root bridge by Rita Li

Original concept art for the Delemgan Glade tree root bridge by Rita Li

Original concept art for the Delemgan Glade tree root bridge by Rita Li